In the previous lesson, we saw how the computer can act as a tutor, particularly along a behaviourist and cognitive approach to learning. But we also saw how certain computer software programs have been developed to foster higher thinking skills and creativity.
Constructivist was introduced by Piaget (1981) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the learning process. Various strategies have been suggested to foster knowledge discovery, among these, is making students engaged in gathering unorganized information from which they can induce ideas and principles. Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge applicable to real life situations.
While knowledge is constructed by the individual learner in constructivism, knowledge can also be socially constructed. Social constructivism. This is an effort to show that the construction of knowledge is governed by social, historical and cultural contexts.
The psychologist Vygotsky stressed that learning is affected by social influences. He therefore suggested the interactive process in learning. The more capable adult (teacher or parent) or classmate can aid or complement what the learner sees in a given class project. In addition, Dewey sees language as a medium for social coordination and adaptation.
Learning Framework |
Constructivism |
Social Constructivism
|
Assumption |
Knowledge is constructed by the individual. |
Knowledge is constructed within a social context.
|
Definition of Learning |
Students build their own learning. |
Students build knowledge influenced by the social context. |
Learning Strategies |
Gather unorganized information to create new concept/principle |
Exchange and share from ideas, stimulates thinking. |
General Orientation |
Personal discovery of knowledge. |
Students discuss and discover meanings |
Example |
8*5-8+8+8+8+8 |
Two alternative job offers option 1-8 hrs/day for 6days/week
Option 2-9 hrs/day for 5 days/week
|
FIGURE 7 SUMMARY OF THE TWO LEARNING PERSPECTIVE
The Computer’s Capabilities
Given its present-day speed, flexibility and sophistication, the computer can provide access to information, foster creative social knowledge building, and enhance the communication of the achieved project package. Without the computer, today’s learners may still be assuming the tedious task of low-level information gathering, building and new knew knowledge packaging.
Based on the two learning theories, the teacher can employ the computer as a/an:
· As an information tool
· A communication tool
· A constructive tool
· As co-constructive tool
· A situating tool
Informative tool
The computer can provide vast amounts of information in various forms, such as text, graphics, sound and video. Even multimedia encyclopedias are today available on the internet.
The internet itself provides and enormous database from which user can access global information resources that includes the latest news, weather forecasts, airline schedule, sports development, entertainment news and features, as well as educational information directly useful to learners. The internet on education can be sourced for kinds of educational resources on the internet.
Constructive Tool
The computer itself can be used for manipulating information, visualizing one’s understanding and building new knowledge. The Microsoft Word computer program itself is a desktop publishing software that allows uses to organize and present their ideas in attractive formats.
Co-constructive Tools
Students can use constructive tools to work cooperatively and construct a shared understanding of new knowledge. On ways of co-constructive is the use of the electronic whiteboard where students may post notices to a shared document/whiteboard. Students may also co-edit the same document from their homes.
The Computer-Supported International Learning Environments (CSILE) is an example of an integrated environment developed by the Ontario Institute for studied in Education. Within CSILE, students can enter their ideas in notes and respond to each other’s ideas. Manifest in the student-generated database are higher level thinking processes-explaining, problem solving/finding, expertise and development, literacy improvement.
Situating Tool
By means of virtual reality (RS) extension systems, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment. A flight simulation program is an example of situating tool which places the user in a simulated flying environment.
Multi-User domains or Dungeons (MUDs) MUD Object Oriented (MOOs), and Multi-User Shared hallucination (MUSHs) are example of situating systems MUDs and MOOs are text-based virtual reality environments on the Internet. When users log on to a MOO environment, they may interact with the virtual reality (such as by writing on a notice board) through simple text based commands. A school-to-school or classroom-to-classroom environment is possible whereby the user can choose to talk around the campus, talk with other users who are logged to the same site.
REFLECTION:
Computer as the teacher’s tool can be in different areas. As mentioned in our lesson above, it can support the constructivist and social constructivist paradigm of constructing learning. In that way, computer helps the student to gather information and may able to apply it in real life situation. It can also be a tool for project presentation using any application software.